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The Games Machine 131
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I-WAR 2 Egde of Chaos - New SDK
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IW2-EOC_Pog_Scripting_SDK.exe
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include
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iActTwo.h
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2002-01-14
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2KB
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59 lines
//
// (c) 1998-9 Particle Systems Ltd. All Rights Reserved
//
// iActTwo.h
//
// Compiler-generated export header for package "iActTwo"
//
// Revision control information:
//
// $Header: /iwar2/resource/scripts/include/iActTwo.h 7 27/06/00 9:36 Alex $
//
// Dependencies ////////////////////////////////////////////////////////////////
// Enumerated types ////////////////////////////////////////////////////////////
// Functions ///////////////////////////////////////////////////////////////////
prototype task iActTwo.MasterScript();
prototype iActTwo.BaseMasterScript();
prototype iActTwo.ActTwoGlobals();
prototype task iActTwo.AcceleratorCutSceneMonitor();
prototype task iActTwo.RitzIntroMonitor();
prototype task iActTwo.JacksonEncounterSetup();
prototype task iActTwo.EurekaStoryScript();
prototype task iActTwo.KompiraStoryScript();
prototype task iActTwo.FirefrostConversations();
prototype task iActTwo.FirefrostStoryScript();
prototype task iActTwo.CoyoteStoryScript();
prototype task iActTwo.DagdaStoryScript();
prototype task iActTwo.SantaRomeraStoryScript();
prototype task iActTwo.MwariBlockadeEvents();
prototype task iActTwo.MwariStoryScript();
prototype task iActTwo.MarauderHuntStoryScript();
prototype task iActTwo.MwariWarsStoryScript();
prototype iActTwo.ActTwoStart();
prototype task iActTwo.AlliedSearchEncounters();
// EOF /////////////////////////////////////////////////////////////////////////